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How To Settle Winterhome
How To Salvage Winterhome
Chapter 3 of Frostpunk 2 had you searching the Frostlands for Winterhome and deciding whether to settle it or salvage it. That decision will shape what Chapter 4 looks like for you. Regardless of your decision, your choice will have angered one of the extremist Factions in New London, and tensions will begin to rise.
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This guide will show you how best to achieve your objectives in the quickest time possible, while mitigating as much tension in New London as possible to get the best possible outcome.
This guide was developed by playing on Citizen difficulty. You may need to adapt or streamline your strategy to succeed on higher settings.
How To Settle Winterhome
Your first objective will be to build Fume Filtration Districts over all Toxic Gas Springs. This is easy in theory, but there are a number of obstacles in your way:
- You’ll be given the option to use Rapid Frostbreaking or Safe Frostbreaking. Rapid Frostbreaking requires far fewer resources than Safe Frostbreaking, but will lead to injuries and death and increase Tensions.
- Frostbreaking Toxic Terrain is necessary to complete the objectives, but it will kill your workers or make them sick.
- There will be Gas Outbursts that increase the toxicity in Winterhome as long as you haven’t built all the Fume Filtration Districts, killing your workers. Every Fume Filtration District built reduces the toxicity level.
- The spurned Faction will start sabotaging your operations in Winterhome. You’ll need to use Prefabs to fix sabotaged Districts.
It’s best to use Safe Frostbreaking as much as possible if you want to keep Tensions low, which means you’ll have to outfit New London to create as many Prefabs as possible, as Prefabs are the main Resource used in Frostbreaking in Winterhome.
Start by Frostbreaking up the vein to the north of the Generator, as you’ll reach two Toxic Gas Springs and gain access to a Steam vent you can use for Heat.
Frostbreak towards and around the furthest Toxic Gas Spring and build Extraction Districts and Fume Filtration Districts as you go. Turn the Generator on as soon as possible.
Make sure you’re checking on New London often and continuing to manage Tensions between the Factions. Pass Laws, Grant Agendas, and complete Research as needed.
As Fervour will likely be rising, make a point to Deradicalise as often as possible.
As the sabotaging in Winterhome continues, you’ll be prompted with an Event to enact policies or place Buildings to maintain order. These Buildings will need to be placed within an Expanded Housing District, so make sure to build those.
You’ll also likely need more Cores to continue building the Districts you need to build. There are three Core deposits in Winterhome, so Frostbreak towards one of them and build an Extraction District.
The deposits towards the south and east are nearest, so choose one of those. If you Frostbreak east, you’ll also be able to reach the last Toxic Gas Spring faster.
You’ll be very low on Resources in Winterhome at this point, so transfer resources from New London as needed. If you’ve also established Settlements and Outposts in the Frostlands, you can redirect Resources directly to Winterhome.
As your workers die from the toxicity, you’ll have to send more from New London to replace them.
You may also be asked to pass Radical Laws that make your workers more resilient against the toxicity.
Once all the Toxic Gas Springs have been closed, you’ll be tasked with Rebuilding Winterhome. To do this, you’ll have to:
- Increase the population to 9,000.
- Keep Cold, Disease, and Hunger absent.
If you’ve explored most or all of the Frostlands, this shouldn’t be too difficult as you can redirect more Resources towards Winterhome and still have some to spare.
Focus on building Housing Districts, as well as Extraction Districts over Steam Vents and Core Deposits. Make sure to place Buildings that will lower Disease, and adjust Resource transfers as needed.
Chapter 4 will end with the Faction you didn’t side with stabbing the leader of the opposing Faction to death. You may not have finished the Rebuild Winterhome objective yet.
How To Salvage Winterhome
The objectives for Salvaging Winterhome will be:
- Gathering 40 Cores for the Generator upgrade.
- Research and construct Generator: Hyperdrive Regulator.
- Keep Cold absent in New London.
If you choose this option, Winterhome will have a different layout from if you choose to Settle it. Most notably, there will be more Cores and no Steam Vents, Toxic Gas Springs, or otherwise. That makes Salvaging much more straightforward than Settling.
Even though there aren’t any Toxic Gas Springs to work around, the toxicity in Winterhome is still gradually increasing with every Gas Outburst. You’ll have to work quickly to get the Resources you need.
Focus first on Frostbreaking towards the Core deposits and transferring Resources to Winterhome so you can turn the Generator on.
In this situation, Rapid Frostbreaking will still kill your workers, so be careful to avoid this if possible. You also have the option of researching Radical Ideas like the Automated Workforce Factory that may help save lives.
Continue to build Extraction Districts while also building and expanding Housing Districts to shelter your workers.
As in the above scenario, Colonists will begin to sabotage Winterhome’s operations, and you’ll have to instill appropriate measures to mitigate the sabotage while also using Prefabs to fix the damage. Again, make sure to send workers from New London to Winterhome to ensure you have enough Workforce to keep extracting Cores.
Once you’ve gathered enough Cores, build the Generator upgrade. Chapter 4 will end the same way.
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